Thursday, February 10, 2005

Maya Town


Today I set about making the town in Maya –just simple shapes where the buildings should be so we could work out the sort of shots and the path of our character. When building the town I realised that something was missing from it. Everything was to clean and ‘computerised’ I looked at some pictures of towns and could not think of what it was that made it seem so false. Then I watched a particularly bad CG graduate film from Hull and I realised – there are no hills! Everything was so flat that it just seemed unnatural. As soon as I started adding in curves and hills the map started to look a lot more natural. Not a breakthrough for the field of CG but it has certainly helped me. Also in making a hexagon shaped town it allows interesting angles and slants to buildings that are really interesting.

I have marked on the map the path of our character and what events happen at different locations.

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