Tuesday, February 08, 2005

Map construction.

We met up today to discuss and refine the storyline and ideas that we had already set out. In all we had 12 scenarios for the narrative. We decided to bring it down to the scenes we were happiest with and the ones we thought work best within the piece.


We chose the following scenarios and we felt they also work best in this order.

  1. Dead cat by the side of a skip, starved to death – through the lens a happy kitten (butterfly! Butterfly!)
  2. Building – run down 1970s concrete block dwellings, through the camera is the leaning tower of pizza. He looks above the camera at the building, thinks about it, tilts his head slightly and takes the picture.
  3. Closed, white washed/boarded up shop fronts turn to busy Parisian Street with café.
  4. Tramp and trolley turns to jolly ice cream salesman and happy little child.
  5. Gutter full of manky water turns to aerial view of resort.
  6. Man sits on the bench, someone comes down and sits next to him, he takes a picture

The dead cat scene is first as this would be a clear indication of what was happening and what the character was doing. The last scene we decided to not see the slide of what the man on the bench was, as this would help us lead into the circular narrative. The mechanism in the camera means you see the last slide before you see the new one – so when we see the slide of the kitten come into place, we will first see the previous slide – which could relate to the man on the bench. This would give the circular narrative of our film much more meaning as it suggests as we had thought that the character is in an ongoing cycle, so in effect he could know what is the next slide coming in the camera and be looking for an object that would best fit that slide.


Above is a pre-visualisation storyboard.

We also decided to think about the layout of the film and where the character would be walking. We came up with the idea that the map should also be circular to reflect the narrative. Through this design it would be possible to see other points in the film in the background of all the other shots, helping to give a sensation of space and also enclose the characters world around him – make the piece seem more claustrophobic.

To add to this latter impression we thought of creating a halo of noise around the character – enhancing the sound e.g. When a car goes past the halo around the character gets heavier and bigger – reflecting the sound of the car..

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