Concept Texture
After the presentation we were given an extra burst of enthusiasm, we decided that rather than stick with what we have, we would spend the next week coming up with everything again – stripping he project right back down to the idea and the map. Not necessarily to re do it, just to see if we could come up with anything better before we made the decision to start production. So we looked at character designs, textures and cameras.
In the end we decided to keep the camera angles the same as we were pretty happy with them, and instead concentrate on the look of the city and the character. I was keen to work on the textures as I still have problems with the photocopy look. So I decided to do a concept picture to show more what I was thinking the buildings should look like.

Above is the Texture concept I came up with. I took pictures of lots of different buildings and took all the worst bits for each. I then layered them into the picture making a building that looks completely derelict and abandoned. I also added a layer of paint to make the picture a little less photo like. I also put the photocopy brick wall into the picture’s I was keen to keep some aspects of the original design in there. I then worked on top of the picture with a pencil effect in Photoshop, so that the character would look more a part of this world if it was animated in 2D. I really like the outcome of this piece and although it took a long time to do, I think it would be worth the effort if the rest of the group agrees to make the town in this way.
I showed this to the rest of the group and they all seemed pretty happy with it. We took a vote on whether we should use my design and it was unanimous. So the real task is seeing if it can be carried off into making other buildings…

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